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<div class="title">vgabasecontroller.h</div>  </div>
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<a href="vgabasecontroller_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">  Created by Fabrizio Di Vittorio (fdivitto2013@gmail.com) - &lt;http://www.fabgl.com&gt;</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">  Copyright (c) 2019-2020 Fabrizio Di Vittorio.</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">  All rights reserved.</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">  This file is part of FabGL Library.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">  FabGL is free software: you can redistribute it and/or modify</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">  it under the terms of the GNU General Public License as published by</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">  the Free Software Foundation, either version 3 of the License, or</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">  (at your option) any later version.</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">  FabGL is distributed in the hope that it will be useful,</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">  but WITHOUT ANY WARRANTY; without even the implied warranty of</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">  GNU General Public License for more details.</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">  You should have received a copy of the GNU General Public License</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">  along with FabGL.  If not, see &lt;http://www.gnu.org/licenses/&gt;.</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;</div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;</div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#include &lt;stdint.h&gt;</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="preprocessor">#include &lt;stddef.h&gt;</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &lt;atomic&gt;</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;rom/lldesc.h&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &quot;driver/gpio.h&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="preprocessor">#include &quot;freertos/FreeRTOS.h&quot;</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#include &quot;freertos/queue.h&quot;</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="fabglconf_8h.html">fabglconf.h</a>&quot;</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="fabutils_8h.html">fabutils.h</a>&quot;</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="swgenerator_8h.html">devdrivers/swgenerator.h</a>&quot;</span></div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="displaycontroller_8h.html">displaycontroller.h</a>&quot;</span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="preprocessor">#define VGA_RED_BIT    0</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="preprocessor">#define VGA_GREEN_BIT  2</span></div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="preprocessor">#define VGA_BLUE_BIT   4</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;<span class="preprocessor">#define VGA_HSYNC_BIT  6</span></div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="preprocessor">#define VGA_VSYNC_BIT  7</span></div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="preprocessor">#define VGA_SYNC_MASK  ((1 &lt;&lt; VGA_HSYNC_BIT) | (1 &lt;&lt; VGA_VSYNC_BIT))</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="comment">// pixel 0 = byte 2, pixel 1 = byte 3, pixel 2 = byte 0, pixel 3 = byte 1 :</span></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="comment">// pixel : 0  1  2  3  4  5  6  7  8  9 10 11 ...etc...</span></div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="comment">// byte  : 2  3  0  1  6  7  4  5 10 11  8  9 ...etc...</span></div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="comment">// dword : 0           1           2          ...etc...</span></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="comment">// Thanks to https://github.com/paulscottrobson for the new macro. Before was: (row[((X) &amp; 0xFFFC) + ((2 + (X)) &amp; 3)])</span></div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;<span class="preprocessor">#define VGA_PIXELINROW(row, X)   (row[(X) ^ 2])</span></div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;<span class="comment">// requires variables: m_viewPort</span></div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;<span class="preprocessor">#define VGA_PIXEL(X, Y)          VGA_PIXELINROW(m_viewPort[(Y)], X)</span></div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="preprocessor">#define VGA_INVERT_PIXEL(X, Y)   { auto px = &amp;VGA_PIXEL((X), (Y)); *px = ~(*px ^ VGA_SYNC_MASK); }</span></div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacefabgl.html">fabgl</a> {</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div><div class="line"><a name="l00081"></a><span class="lineno"><a class="line" href="group___enumerations_gac2082e5f1e16f3780b8e7d796ea10632.html#gac2082e5f1e16f3780b8e7d796ea10632">   81</a></span>&#160;<span class="keyword">enum</span> <a class="code" href="group___enumerations_gac2082e5f1e16f3780b8e7d796ea10632.html#gac2082e5f1e16f3780b8e7d796ea10632">VGAScanStart</a> {</div><div class="line"><a name="l00082"></a><span class="lineno"><a class="line" href="group___enumerations_gac2082e5f1e16f3780b8e7d796ea10632.html#ggac2082e5f1e16f3780b8e7d796ea10632a3fe66d1dbf572a4f40096a3780f5f5cd">   82</a></span>&#160; 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 int16_t       <a class="code" href="structfabgl_1_1_v_g_a_timings_af066ac43dd24f4cb7c53b9638f294cac.html#af066ac43dd24f4cb7c53b9638f294cac">VBackPorch</a>;      </div><div class="line"><a name="l00101"></a><span class="lineno"><a class="line" href="structfabgl_1_1_v_g_a_timings_abca7a90832dc18df785ce1324507d70b.html#abca7a90832dc18df785ce1324507d70b">  101</a></span>&#160;  <span class="keywordtype">char</span>          <a class="code" href="structfabgl_1_1_v_g_a_timings_abca7a90832dc18df785ce1324507d70b.html#abca7a90832dc18df785ce1324507d70b">HSyncLogic</a>;      </div><div class="line"><a name="l00102"></a><span class="lineno"><a class="line" href="structfabgl_1_1_v_g_a_timings_ad9442bd6c59917fcbe5da35c8fc043e9.html#ad9442bd6c59917fcbe5da35c8fc043e9">  102</a></span>&#160;  <span class="keywordtype">char</span>          <a class="code" href="structfabgl_1_1_v_g_a_timings_ad9442bd6c59917fcbe5da35c8fc043e9.html#ad9442bd6c59917fcbe5da35c8fc043e9">VSyncLogic</a>;      </div><div class="line"><a name="l00103"></a><span class="lineno"><a class="line" href="structfabgl_1_1_v_g_a_timings_a9b5f02a52a7fe9a8f3579951a7c75bfe.html#a9b5f02a52a7fe9a8f3579951a7c75bfe">  103</a></span>&#160;  uint8_t       <a class="code" href="structfabgl_1_1_v_g_a_timings_a9b5f02a52a7fe9a8f3579951a7c75bfe.html#a9b5f02a52a7fe9a8f3579951a7c75bfe">scanCount</a>;       </div><div class="line"><a name="l00104"></a><span class="lineno"><a class="line" href="structfabgl_1_1_v_g_a_timings_a9246d5bc691bfa91b1f97eb99bfa6dca.html#a9246d5bc691bfa91b1f97eb99bfa6dca">  104</a></span>&#160;  uint8_t       <a class="code" href="structfabgl_1_1_v_g_a_timings_a9246d5bc691bfa91b1f97eb99bfa6dca.html#a9246d5bc691bfa91b1f97eb99bfa6dca">multiScanBlack</a>;  </div><div class="line"><a name="l00105"></a><span class="lineno"><a class="line" href="structfabgl_1_1_v_g_a_timings_a6ad7c58abc56e7d3c9966d2c0080f286.html#a6ad7c58abc56e7d3c9966d2c0080f286">  105</a></span>&#160;  <a class="code" href="group___enumerations_gac2082e5f1e16f3780b8e7d796ea10632.html#gac2082e5f1e16f3780b8e7d796ea10632">VGAScanStart</a>  <a class="code" href="structfabgl_1_1_v_g_a_timings_a6ad7c58abc56e7d3c9966d2c0080f286.html#a6ad7c58abc56e7d3c9966d2c0080f286">HStartingBlock</a>;  </div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;};</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;<span class="keyword">class </span>VGABaseController : <span class="keyword">public</span> GenericBitmappedDisplayController {</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;  VGABaseController();</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;  <span class="comment">// unwanted methods</span></div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;  VGABaseController(VGABaseController <span class="keyword">const</span>&amp;) = <span class="keyword">delete</span>;</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;  <span class="keywordtype">void</span> operator=(VGABaseController <span class="keyword">const</span>&amp;)    = <span class="keyword">delete</span>;</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;  <span class="keywordtype">void</span> begin(gpio_num_t redGPIO, gpio_num_t greenGPIO, gpio_num_t blueGPIO, gpio_num_t HSyncGPIO, gpio_num_t VSyncGPIO);</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;  <span class="keywordtype">void</span> begin(gpio_num_t red1GPIO, gpio_num_t red0GPIO, gpio_num_t green1GPIO, gpio_num_t green0GPIO, gpio_num_t blue1GPIO, gpio_num_t blue0GPIO, gpio_num_t HSyncGPIO, gpio_num_t VSyncGPIO);</div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;  <span class="keywordtype">void</span> begin();</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;</div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> end();</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;  <span class="keyword">static</span> <span class="keywordtype">bool</span> convertModelineToTimings(<span class="keywordtype">char</span> <span class="keyword">const</span> * modeline, <a class="code" href="structfabgl_1_1_v_g_a_timings.html">VGATimings</a> * timings);</div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;  <span class="comment">// abstract method of BitmappedDisplayController</span></div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> suspendBackgroundPrimitiveExecution();</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;  <span class="comment">// abstract method of BitmappedDisplayController</span></div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> resumeBackgroundPrimitiveExecution();</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;</div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;  <span class="keywordtype">void</span> setResolution(<span class="keywordtype">char</span> <span class="keyword">const</span> * modeline, <span class="keywordtype">int</span> viewPortWidth = -1, <span class="keywordtype">int</span> viewPortHeight = -1, <span class="keywordtype">bool</span> doubleBuffered = <span class="keyword">false</span>);</div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;</div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setResolution(<a class="code" href="structfabgl_1_1_v_g_a_timings.html">VGATimings</a> <span class="keyword">const</span>&amp; timings, <span class="keywordtype">int</span> viewPortWidth = -1, <span class="keywordtype">int</span> viewPortHeight = -1, <span class="keywordtype">bool</span> doubleBuffered = <span class="keyword">false</span>);</div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;</div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;  <span class="keywordtype">int</span> getViewPortCol()                             { <span class="keywordflow">return</span> m_viewPortCol; }</div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;</div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;  <span class="keywordtype">int</span> getViewPortRow()                             { <span class="keywordflow">return</span> m_viewPortRow; }</div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;</div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;  <span class="comment">// abstract method of BitmappedDisplayController</span></div><div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;  <span class="keywordtype">int</span> getViewPortWidth()                           { <span class="keywordflow">return</span> m_viewPortWidth; }</div><div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;</div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;  <span class="comment">// abstract method of BitmappedDisplayController</span></div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;  <span class="keywordtype">int</span> getViewPortHeight()                          { <span class="keywordflow">return</span> m_viewPortHeight; }</div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;</div><div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;  <span class="keywordtype">void</span> moveScreen(<span class="keywordtype">int</span> offsetX, <span class="keywordtype">int</span> offsetY);</div><div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;</div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;  <span class="keywordtype">void</span> shrinkScreen(<span class="keywordtype">int</span> shrinkX, <span class="keywordtype">int</span> shrinkY);</div><div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;</div><div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;  VGATimings * getResolutionTimings()             { <span class="keywordflow">return</span> &amp;m_timings; }</div><div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;</div><div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;  uint8_t getBitsPerChannel()                     { <span class="keywordflow">return</span> m_bitsPerChannel; }</div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;</div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;  uint8_t * getScanline(<span class="keywordtype">int</span> y)                    { <span class="keywordflow">return</span> (uint8_t*) m_viewPort[y]; }</div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;</div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;  uint8_t createRawPixel(RGB222 rgb)             { <span class="keywordflow">return</span> preparePixel(rgb); }</div><div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;</div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;  <span class="keywordtype">void</span> setRawPixel(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, uint8_t rgb)    { VGA_PIXEL(x, y) = rgb; }</div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;</div><div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;</div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;<span class="keyword">protected</span>:</div><div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;</div><div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;  <span class="keyword">static</span> <span class="keywordtype">void</span> setupGPIO(gpio_num_t gpio, <span class="keywordtype">int</span> bit, gpio_mode_t mode);</div><div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;</div><div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;  <span class="keywordtype">void</span> startGPIOStream();</div><div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;</div><div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;  <span class="keywordtype">void</span> freeBuffers();</div><div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;</div><div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> freeViewPort();</div><div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;</div><div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> init();</div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;</div><div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;  <span class="keywordtype">bool</span> setDMABuffersCount(<span class="keywordtype">int</span> buffersCount);</div><div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;</div><div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;  uint8_t packHVSync(<span class="keywordtype">bool</span> HSync, <span class="keywordtype">bool</span> VSync);</div><div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;</div><div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;  uint8_t <span class="keyword">inline</span> __attribute__((always_inline)) preparePixel(RGB222 rgb) { <span class="keywordflow">return</span> m_HVSync | (rgb.B &lt;&lt; VGA_BLUE_BIT) | (rgb.G &lt;&lt; VGA_GREEN_BIT) | (rgb.R &lt;&lt; VGA_RED_BIT); }</div><div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;</div><div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;  uint8_t preparePixelWithSync(RGB222 rgb, <span class="keywordtype">bool</span> HSync, <span class="keywordtype">bool</span> VSync);</div><div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;</div><div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;  <span class="keywordtype">void</span> fillVertBuffers(<span class="keywordtype">int</span> offsetY);</div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;</div><div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;  <span class="keywordtype">void</span> fillHorizBuffers(<span class="keywordtype">int</span> offsetX);</div><div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;</div><div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;  <span class="keywordtype">int</span> fill(uint8_t <span class="keyword">volatile</span> * buffer, <span class="keywordtype">int</span> startPos, <span class="keywordtype">int</span> length, uint8_t red, uint8_t green, uint8_t blue, <span class="keywordtype">bool</span> hsync, <span class="keywordtype">bool</span> vsync);</div><div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;</div><div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;  <span class="keywordtype">int</span> calcRequiredDMABuffersCount(<span class="keywordtype">int</span> viewPortHeight);</div><div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160;</div><div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;  <span class="keywordtype">bool</span> isMultiScanBlackLine(<span class="keywordtype">int</span> scan);</div><div class="line"><a name="l00349"></a><span class="lineno">  349</span>&#160;</div><div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;  <span class="keywordtype">void</span> setDMABufferBlank(<span class="keywordtype">int</span> index, <span class="keywordtype">void</span> <span class="keyword">volatile</span> * address, <span class="keywordtype">int</span> length, <span class="keywordtype">int</span> scan, <span class="keywordtype">bool</span> isStartOfVertFrontPorch);</div><div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;  <span class="keywordtype">void</span> setDMABufferView(<span class="keywordtype">int</span> index, <span class="keywordtype">int</span> row, <span class="keywordtype">int</span> scan, <span class="keyword">volatile</span> uint8_t * * viewPort, <span class="keywordtype">bool</span> onVisibleDMA);</div><div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;  <span class="keywordtype">void</span> setDMABufferView(<span class="keywordtype">int</span> index, <span class="keywordtype">int</span> row, <span class="keywordtype">int</span> scan, <span class="keywordtype">bool</span> isStartOfVertFrontPorch);</div><div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;</div><div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> onSetupDMABuffer(lldesc_t <span class="keyword">volatile</span> * buffer, <span class="keywordtype">bool</span> isStartOfVertFrontPorch, <span class="keywordtype">int</span> scan, <span class="keywordtype">bool</span> isVisible, <span class="keywordtype">int</span> visibleRow) = 0;</div><div class="line"><a name="l00355"></a><span class="lineno">  355</span>&#160;</div><div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;  <span class="keywordtype">void</span> <span class="keyword">volatile</span> * getDMABuffer(<span class="keywordtype">int</span> index, <span class="keywordtype">int</span> * length);</div><div class="line"><a name="l00357"></a><span class="lineno">  357</span>&#160;</div><div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;  <span class="keywordtype">void</span> allocateViewPort(uint32_t allocCaps, <span class="keywordtype">int</span> rowlen);</div><div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> allocateViewPort() = 0;</div><div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> checkViewPortSize() { };</div><div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;</div><div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;  <span class="comment">// abstract method of BitmappedDisplayController</span></div><div class="line"><a name="l00363"></a><span class="lineno">  363</span>&#160;  <span class="keyword">virtual</span> <span class="keywordtype">void</span> swapBuffers();</div><div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;</div><div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;</div><div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;  <span class="comment">// when double buffer is enabled the &quot;drawing&quot; view port is always m_viewPort, while the &quot;visible&quot; view port is always m_viewPortVisible</span></div><div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;  <span class="comment">// when double buffer is not enabled then m_viewPort = m_viewPortVisible</span></div><div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;  <span class="keyword">volatile</span> uint8_t * *   m_viewPort;</div><div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;  <span class="keyword">volatile</span> uint8_t * *   m_viewPortVisible;</div><div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;</div><div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;  <span class="comment">// true: double buffering is implemented in DMA</span></div><div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;  <span class="keywordtype">bool</span>                   m_doubleBufferOverDMA;</div><div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;</div><div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;  <span class="keyword">volatile</span> <span class="keywordtype">int</span>           m_primitiveProcessingSuspended;             <span class="comment">// 0 = enabled, &gt;0 suspended</span></div><div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;</div><div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;  <span class="keyword">volatile</span> int16_t       m_viewPortWidth;</div><div class="line"><a name="l00377"></a><span class="lineno">  377</span>&#160;  <span class="keyword">volatile</span> int16_t       m_viewPortHeight;</div><div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;</div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;  intr_handle_t          m_isr_handle;</div><div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;</div><div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;  VGATimings             m_timings;</div><div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;  int16_t                m_HLineSize;</div><div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;</div><div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;  <span class="keyword">volatile</span> int16_t       m_viewPortCol;</div><div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;  <span class="keyword">volatile</span> int16_t       m_viewPortRow;</div><div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;</div><div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;  <span class="comment">// contains H and V signals for visible line</span></div><div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;  <span class="keyword">volatile</span> uint8_t       m_HVSync;</div><div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;</div><div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;</div><div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;</div><div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;</div><div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;  <span class="comment">// bits per channel on VGA output</span></div><div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;  <span class="comment">// 1 = 8 colors, 2 = 64 colors, set by begin()</span></div><div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;  <span class="keywordtype">int</span>                    m_bitsPerChannel;</div><div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;</div><div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;  GPIOStream             m_GPIOStream;</div><div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;</div><div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;  lldesc_t <span class="keyword">volatile</span> *    m_DMABuffers;</div><div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;  <span class="keywordtype">int</span>                    m_DMABuffersCount;</div><div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;</div><div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;  <span class="comment">// when double buffer is enabled at DMA level the running DMA buffer is always m_DMABuffersVisible</span></div><div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;  <span class="comment">// when double buffer is not enabled then m_DMABuffers = m_DMABuffersVisible</span></div><div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;  lldesc_t <span class="keyword">volatile</span> *    m_DMABuffersHead;</div><div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;  lldesc_t <span class="keyword">volatile</span> *    m_DMABuffersVisible;</div><div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;</div><div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;  <span class="comment">// These buffers contains a full line, with FrontPorch, Sync, BackPorch and blank visible area, in the</span></div><div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;  <span class="comment">// order specified by timings.HStartingBlock</span></div><div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;  <span class="keyword">volatile</span> uint8_t *     m_HBlankLine_withVSync;</div><div class="line"><a name="l00411"></a><span class="lineno">  411</span>&#160;  <span class="keyword">volatile</span> uint8_t *     m_HBlankLine;</div><div class="line"><a name="l00412"></a><span class="lineno">  412</span>&#160;</div><div class="line"><a name="l00413"></a><span class="lineno">  413</span>&#160;  uint8_t *              m_viewPortMemoryPool[FABGLIB_VIEWPORT_MEMORY_POOL_COUNT + 1];  <span class="comment">// last allocated pool is nullptr</span></div><div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;</div><div class="line"><a name="l00415"></a><span class="lineno">  415</span>&#160;  int16_t                m_rawFrameHeight;</div><div class="line"><a name="l00416"></a><span class="lineno">  416</span>&#160;</div><div class="line"><a name="l00417"></a><span class="lineno">  417</span>&#160;};</div><div class="line"><a name="l00418"></a><span class="lineno">  418</span>&#160;</div><div class="line"><a name="l00419"></a><span class="lineno">  419</span>&#160;</div><div class="line"><a name="l00420"></a><span class="lineno">  420</span>&#160;</div><div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;</div><div class="line"><a name="l00422"></a><span class="lineno">  422</span>&#160;</div><div class="line"><a name="l00423"></a><span class="lineno">  423</span>&#160;</div><div class="line"><a name="l00424"></a><span class="lineno">  424</span>&#160;</div><div class="line"><a name="l00425"></a><span class="lineno">  425</span>&#160;</div><div class="line"><a name="l00426"></a><span class="lineno">  426</span>&#160;} <span class="comment">// end of namespace</span></div><div class="ttc" id="structfabgl_1_1_v_g_a_timings_a0877761f00ee2460fe16820f9d52daf1_html_a0877761f00ee2460fe16820f9d52daf1"><div class="ttname"><a href="structfabgl_1_1_v_g_a_timings_a0877761f00ee2460fe16820f9d52daf1.html#a0877761f00ee2460fe16820f9d52daf1">fabgl::VGATimings::frequency</a></div><div class="ttdeci">int frequency</div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00092">vgabasecontroller.h:92</a></div></div>
<div class="ttc" id="structfabgl_1_1_v_g_a_timings_ad9442bd6c59917fcbe5da35c8fc043e9_html_ad9442bd6c59917fcbe5da35c8fc043e9"><div class="ttname"><a href="structfabgl_1_1_v_g_a_timings_ad9442bd6c59917fcbe5da35c8fc043e9.html#ad9442bd6c59917fcbe5da35c8fc043e9">fabgl::VGATimings::VSyncLogic</a></div><div class="ttdeci">char VSyncLogic</div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00102">vgabasecontroller.h:102</a></div></div>
<div class="ttc" id="group___enumerations_gac2082e5f1e16f3780b8e7d796ea10632_html_ggac2082e5f1e16f3780b8e7d796ea10632ad37a59f433488f345c4201a061f088e6"><div class="ttname"><a href="group___enumerations_gac2082e5f1e16f3780b8e7d796ea10632.html#ggac2082e5f1e16f3780b8e7d796ea10632ad37a59f433488f345c4201a061f088e6">fabgl::VisibleArea</a></div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00085">vgabasecontroller.h:85</a></div></div>
<div class="ttc" id="structfabgl_1_1_v_g_a_timings_aa1b01b3236b56bcedb92a2aab7fa0191_html_aa1b01b3236b56bcedb92a2aab7fa0191"><div class="ttname"><a href="structfabgl_1_1_v_g_a_timings_aa1b01b3236b56bcedb92a2aab7fa0191.html#aa1b01b3236b56bcedb92a2aab7fa0191">fabgl::VGATimings::HVisibleArea</a></div><div class="ttdeci">int16_t HVisibleArea</div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00093">vgabasecontroller.h:93</a></div></div>
<div class="ttc" id="swgenerator_8h_html"><div class="ttname"><a href="swgenerator_8h.html">swgenerator.h</a></div><div class="ttdoc">This file contains fabgl::GPIOStream definition. </div></div>
<div class="ttc" id="structfabgl_1_1_v_g_a_timings_ad7e6b3d52f2d169aa0d923ff11bf7806_html_ad7e6b3d52f2d169aa0d923ff11bf7806"><div class="ttname"><a href="structfabgl_1_1_v_g_a_timings_ad7e6b3d52f2d169aa0d923ff11bf7806.html#ad7e6b3d52f2d169aa0d923ff11bf7806">fabgl::VGATimings::VFrontPorch</a></div><div class="ttdeci">int16_t VFrontPorch</div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00098">vgabasecontroller.h:98</a></div></div>
<div class="ttc" id="displaycontroller_8h_html"><div class="ttname"><a href="displaycontroller_8h.html">displaycontroller.h</a></div><div class="ttdoc">This file contains fabgl::BitmappedDisplayController definition. </div></div>
<div class="ttc" id="structfabgl_1_1_v_g_a_timings_af066ac43dd24f4cb7c53b9638f294cac_html_af066ac43dd24f4cb7c53b9638f294cac"><div class="ttname"><a href="structfabgl_1_1_v_g_a_timings_af066ac43dd24f4cb7c53b9638f294cac.html#af066ac43dd24f4cb7c53b9638f294cac">fabgl::VGATimings::VBackPorch</a></div><div class="ttdeci">int16_t VBackPorch</div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00100">vgabasecontroller.h:100</a></div></div>
<div class="ttc" id="group___enumerations_gac2082e5f1e16f3780b8e7d796ea10632_html_gac2082e5f1e16f3780b8e7d796ea10632"><div class="ttname"><a href="group___enumerations_gac2082e5f1e16f3780b8e7d796ea10632.html#gac2082e5f1e16f3780b8e7d796ea10632">fabgl::VGAScanStart</a></div><div class="ttdeci">VGAScanStart</div><div class="ttdoc">Represents one of the four blocks of horizontal or vertical line. </div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00081">vgabasecontroller.h:81</a></div></div>
<div class="ttc" id="structfabgl_1_1_v_g_a_timings_html"><div class="ttname"><a href="structfabgl_1_1_v_g_a_timings.html">fabgl::VGATimings</a></div><div class="ttdoc">Specifies the VGA timings. This is a modeline decoded. </div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00090">vgabasecontroller.h:90</a></div></div>
<div class="ttc" id="structfabgl_1_1_v_g_a_timings_abca7a90832dc18df785ce1324507d70b_html_abca7a90832dc18df785ce1324507d70b"><div class="ttname"><a href="structfabgl_1_1_v_g_a_timings_abca7a90832dc18df785ce1324507d70b.html#abca7a90832dc18df785ce1324507d70b">fabgl::VGATimings::HSyncLogic</a></div><div class="ttdeci">char HSyncLogic</div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00101">vgabasecontroller.h:101</a></div></div>
<div class="ttc" id="fabutils_8h_html"><div class="ttname"><a href="fabutils_8h.html">fabutils.h</a></div><div class="ttdoc">This file contains some utility classes and functions. </div></div>
<div class="ttc" id="namespacefabgl_html"><div class="ttname"><a href="namespacefabgl.html">fabgl</a></div><div class="ttdef"><b>Definition:</b> <a href="canvas_8cpp_source.html#l00031">canvas.cpp:31</a></div></div>
<div class="ttc" id="group___enumerations_gac2082e5f1e16f3780b8e7d796ea10632_html_ggac2082e5f1e16f3780b8e7d796ea10632aa1c3e25967ce8edc4bf943ae05fa7af9"><div class="ttname"><a href="group___enumerations_gac2082e5f1e16f3780b8e7d796ea10632.html#ggac2082e5f1e16f3780b8e7d796ea10632aa1c3e25967ce8edc4bf943ae05fa7af9">fabgl::Sync</a></div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00083">vgabasecontroller.h:83</a></div></div>
<div class="ttc" id="group___enumerations_gac2082e5f1e16f3780b8e7d796ea10632_html_ggac2082e5f1e16f3780b8e7d796ea10632a3fe66d1dbf572a4f40096a3780f5f5cd"><div class="ttname"><a href="group___enumerations_gac2082e5f1e16f3780b8e7d796ea10632.html#ggac2082e5f1e16f3780b8e7d796ea10632a3fe66d1dbf572a4f40096a3780f5f5cd">fabgl::FrontPorch</a></div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00082">vgabasecontroller.h:82</a></div></div>
<div class="ttc" id="fabglconf_8h_html"><div class="ttname"><a href="fabglconf_8h.html">fabglconf.h</a></div><div class="ttdoc">This file contains FabGL library configuration settings, like number of supported colors...</div></div>
<div class="ttc" id="structfabgl_1_1_v_g_a_timings_a0ac86456ab40fda78e3e2e91adb2dbd5_html_a0ac86456ab40fda78e3e2e91adb2dbd5"><div class="ttname"><a href="structfabgl_1_1_v_g_a_timings_a0ac86456ab40fda78e3e2e91adb2dbd5.html#a0ac86456ab40fda78e3e2e91adb2dbd5">fabgl::VGATimings::HBackPorch</a></div><div class="ttdeci">int16_t HBackPorch</div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00096">vgabasecontroller.h:96</a></div></div>
<div class="ttc" id="structfabgl_1_1_v_g_a_timings_a992b8d2b11ffd133791d51f799aa2124_html_a992b8d2b11ffd133791d51f799aa2124"><div class="ttname"><a href="structfabgl_1_1_v_g_a_timings_a992b8d2b11ffd133791d51f799aa2124.html#a992b8d2b11ffd133791d51f799aa2124">fabgl::VGATimings::label</a></div><div class="ttdeci">char label[22]</div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00091">vgabasecontroller.h:91</a></div></div>
<div class="ttc" id="structfabgl_1_1_v_g_a_timings_a8e0f8713cd834b7a8e039134405e44e0_html_a8e0f8713cd834b7a8e039134405e44e0"><div class="ttname"><a href="structfabgl_1_1_v_g_a_timings_a8e0f8713cd834b7a8e039134405e44e0.html#a8e0f8713cd834b7a8e039134405e44e0">fabgl::VGATimings::VVisibleArea</a></div><div class="ttdeci">int16_t VVisibleArea</div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00097">vgabasecontroller.h:97</a></div></div>
<div class="ttc" id="structfabgl_1_1_v_g_a_timings_a0432b1f9658d0c0a6d68788993e88a32_html_a0432b1f9658d0c0a6d68788993e88a32"><div class="ttname"><a href="structfabgl_1_1_v_g_a_timings_a0432b1f9658d0c0a6d68788993e88a32.html#a0432b1f9658d0c0a6d68788993e88a32">fabgl::VGATimings::VSyncPulse</a></div><div class="ttdeci">int16_t VSyncPulse</div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00099">vgabasecontroller.h:99</a></div></div>
<div class="ttc" id="structfabgl_1_1_v_g_a_timings_aeb917c791b595499480dd3ffa9d08aa6_html_aeb917c791b595499480dd3ffa9d08aa6"><div class="ttname"><a href="structfabgl_1_1_v_g_a_timings_aeb917c791b595499480dd3ffa9d08aa6.html#aeb917c791b595499480dd3ffa9d08aa6">fabgl::VGATimings::HSyncPulse</a></div><div class="ttdeci">int16_t HSyncPulse</div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00095">vgabasecontroller.h:95</a></div></div>
<div class="ttc" id="structfabgl_1_1_v_g_a_timings_a6ad7c58abc56e7d3c9966d2c0080f286_html_a6ad7c58abc56e7d3c9966d2c0080f286"><div class="ttname"><a href="structfabgl_1_1_v_g_a_timings_a6ad7c58abc56e7d3c9966d2c0080f286.html#a6ad7c58abc56e7d3c9966d2c0080f286">fabgl::VGATimings::HStartingBlock</a></div><div class="ttdeci">VGAScanStart HStartingBlock</div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00105">vgabasecontroller.h:105</a></div></div>
<div class="ttc" id="structfabgl_1_1_v_g_a_timings_a9246d5bc691bfa91b1f97eb99bfa6dca_html_a9246d5bc691bfa91b1f97eb99bfa6dca"><div class="ttname"><a href="structfabgl_1_1_v_g_a_timings_a9246d5bc691bfa91b1f97eb99bfa6dca.html#a9246d5bc691bfa91b1f97eb99bfa6dca">fabgl::VGATimings::multiScanBlack</a></div><div class="ttdeci">uint8_t multiScanBlack</div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00104">vgabasecontroller.h:104</a></div></div>
<div class="ttc" id="structfabgl_1_1_v_g_a_timings_a9b5f02a52a7fe9a8f3579951a7c75bfe_html_a9b5f02a52a7fe9a8f3579951a7c75bfe"><div class="ttname"><a href="structfabgl_1_1_v_g_a_timings_a9b5f02a52a7fe9a8f3579951a7c75bfe.html#a9b5f02a52a7fe9a8f3579951a7c75bfe">fabgl::VGATimings::scanCount</a></div><div class="ttdeci">uint8_t scanCount</div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00103">vgabasecontroller.h:103</a></div></div>
<div class="ttc" id="group___enumerations_gac2082e5f1e16f3780b8e7d796ea10632_html_ggac2082e5f1e16f3780b8e7d796ea10632ad5f83b0219ea6b63db4fedab582a2da5"><div class="ttname"><a href="group___enumerations_gac2082e5f1e16f3780b8e7d796ea10632.html#ggac2082e5f1e16f3780b8e7d796ea10632ad5f83b0219ea6b63db4fedab582a2da5">fabgl::BackPorch</a></div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00084">vgabasecontroller.h:84</a></div></div>
<div class="ttc" id="structfabgl_1_1_v_g_a_timings_af8fb8516e4ac5969dfcfd550fcbfe466_html_af8fb8516e4ac5969dfcfd550fcbfe466"><div class="ttname"><a href="structfabgl_1_1_v_g_a_timings_af8fb8516e4ac5969dfcfd550fcbfe466.html#af8fb8516e4ac5969dfcfd550fcbfe466">fabgl::VGATimings::HFrontPorch</a></div><div class="ttdeci">int16_t HFrontPorch</div><div class="ttdef"><b>Definition:</b> <a href="vgabasecontroller_8h_source.html#l00094">vgabasecontroller.h:94</a></div></div>
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